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    Casino Rules and Regulations ( Last Updated - October 30, 2006 )

    Customers of Belmont.com are eligible to receive free bonuses from time to time, including a free bonus when signing up and for referrals. Said free bonuses, as to it's amount and issuance, shall be subject to the discretion of Belmont.com, and shall be non-transferable and non-refundable. Bonus is only valid if customers have fulfilled the following (These rules supersede the 'Available to Withdrawal' amount

    in the cashier.): Sportsbook betting activity totaling at least 3 times the amount of the deposit plus the bonus. [For example, if one deposits $500, they must simply make wagers totaling $1650 before they can withdraw the $50 bonus.] Casino betting activity totaling at least 4 times the amount of the deposit plus the bonus. [For example, if one deposits $500, they must simply make casino plays totaling $2200 before they can withdraw the $50 bonus.] Select Casino games as listed in the casino rules do not apply towards rollover requirements. If a customer requests a payment of any

    amount before they have had fulfilled the wagering requirement all bonuses and winnings from wagering the bonus funds will not be valid. Reload bonuses are intended for new money. Requesting a withdrawal to redeposit with little or no activity between the withdrawal and deposit does not earn a bonus. Invalid or unearned bonuses and winnings may be deducted at anytime.

    Please note that your winnings do not accumulate as credits within our Table Games, Slot Machines, and Video Poker Games. Each time you win, your winnings are deposited directly into your account balance, so you do not have to 'Cash Out' when you want to leave the game - your winnings have already been placed in your account.

    Disclaimer

     

    Additional Horse Rules

    Table Game Rules

    - Baccarat
    - Battle Royale
    - Blackjack
    - Blackjack Super 7's
    - Bermuda Poker
    - Free Ride
    - Craps
    - Pai Gow Poker
    - Red Dog
    - Roulette
    - Sic Bo

    Video Poker Game Rules

    - Deuces Wild
    - Jacks or Better
    - Jokers Wild

    Slot Machine Game Rules

    - Hook Line and Sinker
    - Rock'n Slots



    Baccarat

    Baccarat is a sophisticated game originating in Europe. Players can wager on the player, the banker, or a tie, while trying to obtain a total card value closest to nine. Two hands of two cards are dealt, one representing the players hand and one representing the bankers hand. Depending on the value of the hands, a third card may be drawn for each hand. The winning hand is the one with a card total closest to nine.

    Game Play

    At the beginning of each game you are required to place a wager. This amount appears in the betting areas on the table top.
    1. Select a chip value of either $1, $5, $10, $25, or $100.
    2. Click on each betting area until the number of chips displayed equals the amount you wish to bet. Bets, can be placed on the players hand, the banker's hand, a tie or a combination of the tie bet and one other bet. You cannot place a bet on the player and banker in the same game.
    3. To reduce your bet amount, right-click the betting circle to remove chips. Your bet will be reduced by the amount of the currently selected chip.
    4. Click Deal. Both you and the banker will be dealt two cards face up. Depending on the cards received, both parties may be dealt an additional third card. A winner is determined.
    Game Rules

    Baccarat uses a four deck shoe. No hand receives more than three cards.
    When the player and banker hands are equal then the hand is declared a tie. Tens and face cards are worth zero, aces are worth one, and all other cards are worth their face value. If the value of a hand exceeds nine, then the value is adjusted by subtracting 10 from the total as shown below.


    Hand Actual Value
    + = 15 5
    + + = 18 8
    + = 19 Natural 9
    + = 8 Natural 8

    Third Card Rule

    After the first two cards are dealt to both the player and banker, a third card may be dealt, subject to the Third Card Rule. The player's hand is always played first followed by the banker's hand. The following tables illustrate how the player's hand determines how the banker's hand will be played out.
    The following table explains how to complete the player's hand.

    If a player's cards total: The player must:
    0-5 Draw a third card
    6-7 Stand
    8-9 Stand (Natural)

    Once the outcome of the player's hand has been determined the following table can be used to complete the banker's hand.
    • Refer to Table A only if the player hand equals six or seven and the player did not draw a third card. Otherwise refer to the Table B.
    Table A
    If a banker's cards total: The banker must:
    3-5 Draw a third card
    6+ Stand


    Table B
    If a banker's cards total: The banker must draw when the player's third card is: The banker must stand when the player's third card is:
    0-2 1,2,3,4,5,6,7,8,9,10
    3 1,2,3,4,5,6,7,9,10 8
    4 2,3,4,5,6,7 1,8,9,10
    5 4,5,6,7 1,2,3,8,9,10
    6 6,7 1,2,3,4,5,8,9,10
    7 1,2,3,4,5,6,7,8,9,10

    Game Payouts

    If you place a winning wager the payouts are as follows:

    Winning Wager Payout
    Player hand wager 1:1
    Banker hand wager 1:1 (less 5% house commission)
    Tie wager 8:1
    • If the tie wager mentioned above is part of a combination bet; for example, a tie wager plus a player hand wager, and the outcome is a tie, then the player hand wager becomes a push and the payout results from the tie wager alone.
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    Battle Royale

    Battle Royale is a simple game based on the children's game War. Once the ante has been placed, you and the dealer each receive one face-up card. The high card wins. If there is a tie, the player has the opportunity to surrender or battle for the chance to win up to 3:1 odds.

    Game Play

    At the beginning of each game you are required to place an initial bet, known as an ante. This amount appears on the betting circle on the table top.
    1. Select a chip value of either $1, $5, $10, $25, or $100.
    2. Click the betting circle until the number of chips displayed equals the amount you wish to bet.
    3. To reduce your bet amount, right-click the betting circle to remove chips. Your bet will be reduced by the amount of the currently selected chip.
    4. Click Deal. You and the dealer will each be dealt one face-up card. No additional cards are dealt except in the event of a tie.
    5. Click Surrender or Battle in the case of a tie.
      • Choose Surrender if you do not want to go to battle. When you choose Surrender, the game ends with the dealer winning. You will lose half of your original wager.
      • Choose Battle if you want to go to battle. When you choose Battle, a bet is automatically placed equal to your ante. You and the dealer are dealt three cards face down followed by one card face-up. The face-up cards are compared and the high card wins.

    Game Rules

    Battle Royale uses a one deck shoe. Suits do not matter in Battle Royale.
    If your card is higher than the dealer's card, you win the round and are paid an amount equal to your initial bet.
    • If your ante was $10, and you went to battle you would make an additional $10 wager. If your battle card is higher than the dealer's, you receive your two $10 bets back, and are paid an additional $10 in winnings.
    If you go to battle and your second card ties the dealer's second card, you win at odds of 3:1 on your battle bet.
    • If your ante was $10, and you went to battle you would make an additional $10 wager. If you tie the dealer, your initial ante and wager are returned and you receive $30 for your battle bet.
    Game Payouts

    A winning hand pays out according to the following odds:

    First Round Result
    Dealer has high card Dealer wins
    Player has High Card Player Wins
    Tie See Battle Round


    Battle Round Result
    Player Surrenders Player loses half of initial wager
    Player High Card Player wins at 1:1 odds
    Tie Player wins at 3:1 odds on Battle Bet
    Dealer High Card Player loses initial wager plus Battle Bet

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    Multi-Hand Blackjack

    Blackjack is the most popular casino card game in the world. The name Blackjack arose when an American casino decided to popularize the game by paying a bonus to any player holding the ace of spades and either the jack of clubs or jack of spades. The object of the game is simple – obtain a total card count higher than that of the dealer without exceeding 21.

    Game Play

    Before receiving any cards, you must place a wager.
    1. Select a chip value of either $1, $5, $10, $25, or $100.
    2. Click the betting circle until the number of chips displayed equals the amount you wish to bet.
    3. To reduce your bet amount, right-click the betting circle to remove chips. Your bet will be reduced by the amount of the currently selected chip.
    4. Click Deal. You and the dealer will each be dealt two cards. Both of your cards will be face up, but only one of the dealer's cards will be face up.
    5. Review your cards.
      • To receive another card, click Hit.
      • If you are satisfied with your hand and wish to double your initial wager, click Double.
      • If you receive two cards of equal value and wish to split them into two new hands of one card each, click Split.
      • If you are satisfied with your hand and your wager, click Stand.
    Game Rules

    Blackjack uses a six deck shoe. The face cards - jack, queen and king, all have a value of 10, aces count as either 1 or 11, and the remaining cards are worth their face value.

    If your hand exceeds 21, you bust and automatically lose the hand. If you have the same card total as the dealer, from 17 and up, no one wins and you get your wager back in a push.

    The dealer must stand on 17 and above and draw on 16 and below.
    If the dealer's face-up card is an ace, you will be asked if you wish to buy insurance.

    Game Payouts

    If you get Blackjack (21), the payout is 3:2. If your hand beats the dealer's hand but does not equal 21, the payout is 1:1.

    Hand Who wins?
    Dealer busts (hand exceeds 21) Player wins
    Player's hand is closest to 21 Player wins
    Player busts (hand exceeds 21) Dealer wins
    Dealer's hand is closest to 21 Dealer wins
    Hands are equal or a push is achieved No loss or gain

    Blackjack Terms and Lingo

    Term Definition
    Bust A hand in blackjack that goes over twenty-one. If you bust you lose.
    Double Down Allows you to double your initial wager. The bet is placed after the first two cards are dealt. Only double your bet when you are reasonably sure you will only need one more card to win. Your bet will be placed automatically and you will be dealt one last card. Your hand will always consist of only three cards when doubling. Also known as doubling down.
    Face-up card The card in the dealer's hand that is face up for you to see before you play your hand. Also known as open card or up card.
    Hard hand Any hand that does not contain an ace. Or a hand that contains one or more aces that count as only one point.
    Hit To ask the dealer for another card.
    Insurance A side bet that equals half of the original wager. Insurance gives you a chance to protect yourself from the dealer's Blackjack.
    If the dealer's card is an ace, there is the possibility of blackjack. When this happens you will be asked whether you would like to buy insurance. If you believe the dealer has blackjack, you can buy insurance to protect yourself. If the dealer gets blackjack, the insurance will pay 2:1, which equals your original bet. If you have insured yourself and the dealer does not obtain blackjack, then you lose your insurance but retain your original wager.
    Natural A two-card hand of 21 points. Sometimes referred to as blackjack.
    Push A tie hand between you and the dealer. Occurs when you and the dealer have unbusted hands with the same total points.
    Soft hand Any hand that contains an ace that can be counted as 11. For example, an ace and a 6 is called a soft 17.
    Split If you are dealt two cards of identical value you can split them into two new hands of one card each. Each hand would then be played out in turn. You may only split a hand once. The wager placed on each new hand will be equal to the original bet. You may double down on one or both of the new hands. When aces are split, only one card will be dealt to each hand. A split hand resulting in blackjack pays out a ratio of 1:1 rather than the normal 3:2.
    Stand Stand is to be satisfied with your hand and refuse another card.

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    Blackjack Super 7's

    Blackjack Super 7 is a variation of the most popular casino card game in the world. The name Blackjack arose when an American casino decided to popularize the game by paying a bonus to any player holding the ace of spades and either the jack of clubs or jack of spades. The object of the game is simple – obtain a total card count higher than that of the dealer without exceeding 21.

    Game Play

    Before receiving any cards, you must place a wager and decide whether to place the optional Super 7 bet.
    1. Select a chip value of either $1, $5, $10, $25, or $100.
    2. Click the betting circle until the number of chips displayed equals the amount you wish to bet.
    3. To reduce your bet amount, right-click the betting circle to remove chips. Your bet will be reduced by the amount of the currently selected chip.
    4. Click in the Super 7 betting circle until the number of chips is equal to the amount you wish to bet.
    5. Click Deal. You and the dealer will each be dealt two cards. Both of your cards will be face up, but only one of the dealer's cards will be face up.
    6. Review your cards.
      • To receive another card, click Hit.
      • If you are satisfied with your hand and wish to double your initial wager, click Double.
      • If you receive two cards of equal value and wish to split them into two new hands of one card each, click Split.
      • If you are satisfied with your hand and your wager, click Stand.

    Game Rules

    Blackjack Super 7's uses a six deck shoe. The face cards - jack, queen and king, all have a value of 10, aces count as either 1 or 11, and the remaining cards are worth their face value.

    If your hand exceeds 21, you bust and automatically lose the hand. If you have the same card total as the dealer, from 17 and up, no one wins and you get your wager back in a push.

    The dealer must stand on 17 and above and draw on 16 and below.
    If the dealer's face-up card is an ace, you will be asked if you wish to buy insurance.

    The Super 7 bet lets you shoot for the big win while playing up to three hands of Blackjack at a time. The minimum Super 7 wager is $1 and the maximum is $10.

    Game Payouts

    The Super 7 optional bet is settled separately, prior to your regular Blackjack wager.

    Hand Payout
    First card is a 7 of any suit 3:1
    First and second card dealt are 7s of different suits 50:1
    First and second card dealt are 7s of same suits 100:1
    First, second and third cards dealt are 7s of different suits 500:1
    First, second and third cards dealt are 7s of same suits 5000:1

    If you get Blackjack (21), the payout is 3:2. If your hand beats the dealer's hand but does not equal 21, the payout is 1:1.

    Hand Who Wins?
    Dealer busts (hand exceeds 21) Player wins
    Player's hand is closest to 21 Player wins
    Player busts (hand exceeds 21) Dealer wins
    Dealer's hand is closest to 21 Dealer wins
    Hands are equal or a push is achieved No Loss or Gain

    Blackjack Terms and Lingo

    Term Definition
    Bust A hand in blackjack that goes over 21. If you bust you lose.
    Double Allows you to double your initial wager. The bet is placed after the first two cards are dealt. Only double your bet when you are reasonably sure you will only need one more card to win. Your bet will be placed automatically and you will be dealt one last card. Your hand will always consist of only three cards when doubling. Also known as doubling down.
    Face-up card The card in the dealer's hand that is face up for you to see before you play your hand. Also known as open card or up card.
    Hard hand Any hand that does not contain an ace or a hand that contains one or more aces that count as only one point.
    Hit To ask the dealer for another card.
    Insurance A side bet that equals half of the original wager. Insurance gives you a chance to protect yourself from the dealer's Blackjack.
    If the dealer's card is an ace, there is the possibility of blackjack. When this happens you will be asked whether you would like to buy insurance. If you believe the dealer has blackjack, you can buy insurance to protect yourself. If the dealer gets blackjack, the insurance will pay 2:1, which equals your original bet. If you have insured yourself and the dealer does not obtain blackjack, then you lose your insurance but retain your original wager.
    Natural A two-card hand of 21 points, sometimes referred to as blackjack.
    Push A tie hand between you and the dealer, occurs when you and the dealer have unbusted hands with the same total points.
    Soft hand Any hand that contains an ace that can be counted as 11. For example, an ace and a 6 is called a soft 17.
    Split Pairs If you are dealt two cards of identical value you can split them into two new hands of one card each. Each hand would then be played out in turn. You may only split a hand once. The wager placed on each new hand will be equal to the original bet. You may double down on one or both of the new hands. When aces are split, only one card will be dealt to each hand. A split hand resulting in blackjack pays out a ratio of 1:1 rather than the normal 3:2.
    Stand Stand is to be satisfied with your hand and refuse another card.

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    Bermuda Poker

    Bermuda poker is a solo version of the most popular card game, poker. Bermuda poker pits the player against the dealer, with payouts according to the rank of the poker hand. Bermuda poker also offers a separate progressive jackpot bet for $1.

    Game Play

    At the beginning of each game you are required to place an initial bet, known as an ante. This amount appears on the betting circle on the table top.
    1. Select a chip value of either $1, $5, $10, $25, or $100.
    2. Click the betting circle until the number of chips displayed equals the amount you wish to bet.
    3. To reduce your bet amount, right-click the betting circle to remove chips. Your bet will be reduced by the amount of the currently selected chip.
    4. Click Progressive to participate in the progressive jackpot (optional). When you place a $1 bet on the progressive jackpot, a light appears on the coin slot in front of the betting circle to indicate that you have bet on the progressive jackpot.
    5. Click Deal. You and the dealer will each be dealt a hand of five cards. All of your cards will be face up, but only one of the dealer's cards will be face up. No additional cards are dealt.
    6. Click Fold or Raise.
      • Choose Fold if you have a hand that you do not believe will win. When you choose Fold, the game ends with the dealer winning. You will lose your ante and can start again.
      • Choose Raise if you have a hand that you believe will win. When you choose Raise, your ante will double. Your ante is now called your bet. The dealer's cards will be turned face up to determine the winner.

    Game Rules

    Bermuda poker uses a one deck shoe. If the dealer's hand does not have a rank of an Ace-King or higher, the dealer fails to qualify and the game is over. Your bet is returned to you with double your ante.
    • Your ante is $20. You want to play your hand so you choose Raise. Your bet is now double your ante, that's $40. The dealer fails to qualify. Your $20 bet is returned to you, along with double your ante, another $40. You are up $20.
    If the dealer's hand qualifies, it is compared to your hand. If the dealer's hand is higher, you will lose both your ante and your bet. If the dealer's hand is lower, you will receive twice your ante and will be paid out on your bet according to the payout schedule. The odds that your winning hand pays out are shown on the table top next to the betting circle.

    If your hand and the dealer's tie on rank, whoever has the next highest ranking card is the winner. If there is an absolute tie, you will get all your money back.

    Once the game is over, you will have the chance to change your ante and begin again.
    • If you do not have enough credits to ante or bet, or if all of your credits are nonrefundable credit, such as bonus chips, you will receive messages to inform you of this. You can then choose to purchase more chips and continue to play.
    Bermuda Poker Hands

    Hand Definition Example
    Royal Flush The highest hand in poker. Consists of the following cards: ten, jack, queen, king, and an ace all of the same suit. Royal FlushRoyal FlushRoyal FlushRoyal FlushRoyal Flush
    Straight Flush Five cards in sequence, all of the same suit. Straight FlushStraight FlushStraight FlushStraight Flush
    Four of a Kind Four cards of the same denomination, one in each suit.
    Full House Three cards of one denomination and two cards of another denomination.
    Flush Five cards all of the same suit.
    Straight Five cards in sequence of any suit.
    Three of a Kind Three cards of the same denomination and two unmatched cards.
    Two Pairs Two sets of two cards of the same denomination and any fifth card.
    One Pair Two cards of the same denomination and three unmatched cards.
    Ace–King An ace and a king and three unmatched cards.

    Game Payouts

    A winning hand pays out according to the following odds:

    Hand Payout
    Royal Flush 100:1
    Straight Flush 50:1
    Four of a Kind 20:1
    Full House 7:1
    Flush 5:1
    Straight 4:1
    Three of a Kind 3:1
    Two Pair 2:1
    One Pair 1:1
    Ace-King 1:1

    Progressive Jackpot

    You can place a $1 bonus bet if you wish to participate in a progressive jackpot. By placing an additional $1 wager, you have the chance to win even when the dealer does not qualify. Below are the winnings based on the optional $1 wager.

    Note: The dealer does not need to qualify for you to win based on the value of your own five-card hand.

    Hand Payout
    Royal Flush 100% of the Jackpot
    Straight Flush 10% of the Jackpot
    Four of a Kind $250
    Full House $150
    Flush $100

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    Craps

    There are quite a few philosophies on the history of Craps. One is that in primordial times rolling of bones was made to marvel the will of the gods, and that from this developed both dice and different dice games (including Craps). Another side has the game sprouting from an early Arab game accepted through England, France and North America. Though, all historians seem to concur that Craps was brought over to North America from Europe in the early 1700's. The game was first played on riverboats in the United States and then traveled west with the border as the country expanded.
    "Street Craps" and "Bank Craps" are two common forms of Craps enjoyed today. Street Craps is the selection you would find being played in informal settings. The gaming is simplified, and somebody has to envelop the wager in order for the game to move forward. Bank Craps then again is the form played in casinos. The betting is more complex and the house wraps the bets (banks the game) so the players are in result playing against the house.

    Game Play

    To understand craps the first thing you need to learn is that it is a game of rounds. The first roll is called the "come out" roll. Sometimes the outcome of a round will be determined on the come out roll. A 2, 3, 7, 11, or 12 on the come out roll immediately ends a round. If any other total is rolled (4, 5, 6, 8, 9, or 10) that number is called the point. The dealer will place a white puck (white circle which can be either "on" or "off") on an area of the table to designate which point is "on". If a point is rolled, the dice will be rolled continuously until the same point is rolled again or a 7 is rolled, which ends the round and all bets that are still outstanding, lose. When that happens, the point comes off and new round starts.

    Game Rules

    Pass Line

    This is the most common bet in craps. You place your bet on the Pass Line area on the table on a come out roll. If the come out roll is a 7 or 11 you win. If the come out roll is a 2, 3, or 12 you lose. If any point is rolled on the come out roll and if the same point is rolled before a 7 is rolled, you win. If a 7 comes before the point you lose. You cannot remove a Pass Line bet after the point has been made. Pass Line bet pays 1:1.

    Taking the Odds (Pass Line Odds)

    The odds are simply an additional wager that the point will be rolled before a 7 and can be only placed after the come out role if the point is made. Odds bets are paid out at: 2:1 if the point is 4 or 10, 3:2 if the point is 5 or 9, and 6:5 if the point is 6 or 8. Odds bets can be removed or reduced at any time. You can only place the Odds bet if you have a Pass bet on. The maximum amount of the Odds bet is five times the amount of the Pass Line bet.

    Don't Pass Line

    This is almost the opposite of the Pass Line bet. This bet is placed against the shooter and wins if craps (2 or 3) is thrown on the come-out roll and loses if 7 or 11 are thrown. A 12 is a push. If any point is rolled on the come out roll and if the same point is rolled before a 7 is rolled, you lose. If the 7 comes before the point you win. You cannot remove a Don't Pass bet after the point has been made. Don't Pass Line bet pays 1:1.

    Laying the Odds (Don't Pass Line Odds)

    On the contrary to Taking the Odds, Laying the odds is an additional wager that 7 will be rolled before the point; and it can be only placed after the point has been made. Odds bets are paid out at: 1:2 if the point is 4 or 10, 2:3 if the point is 5 or 9, and 5:6 if the point is 6 or 8. Odds bet can be removed or reduced at any time.

    Come

    This bet is exactly the same as a Pass Line bet but it only can be made after the point is established. If 7 or 11 rolls, you win. If a 2, 3, or 12 come, you lose. If 4, 5, 6, 8, 9, 10 rolls, the dealer moves your bet to the number that rolled which becomes your 'point' for that bet. If you throw this same number again, you win; if a 7 is rolled before your point, you lose. Once your bet has been moved to the appropriate box, if 4, 5, 6, 8, 9, 10 was thrown when you placed your Come bet, you can take the odds on it just like taking the odds on a Pass Line Bet.

    Don't Come

    Again, this bet is similar to the Don't Pass bet with only one difference, it can be made only after a point has been made. You cannot remove the Don't Come bet after it has been placed until it is resolved. Once your bet has been moved to the appropriate box, if 4, 5, 6, 8, 9, 10 was thrown when you placed your Don't Come bet, you can take the odds on it just like taking the odds on a Don't Pass Line Bet.

    Buy Bets (Replaces 'Place Bets')

    This bet can be made on the following numbers: 4, 5, 6, 8, 9, or 10. It is a bet that the relevant number will be thrown before a 7. Buy bets can only be made or altered when the point is on, as identified by the puck. Note: Our Craps game charges a 5% Lay Commission on both winning and losing Buy wagers.

    Lay Bets

    Lay bet is the opposite of the buy bet. This bet can be made on the following numbers: 4, 5, 6, 8, 9, or 10. It is a bet that a 7 will be thrown before the relevant number. Lay bets can only be made or altered when the point is on, as identified by the puck. Note: Our Craps game charges a 5% Lay Commission on both winning and losing Lay wagers.

    Field Bets

    This is a bet on the outcome of the next throw only. It pays even money if a 3, 4, 9, 10 or 11 is thrown and 2:1 if Snake Eyes (2) or Boxcars (12) are thrown; if 5,6,7 or 8 come, you lose.

    Hard Way Bets

    This bet can be made on 4, 6, 8 or 10. It is a bet that the relevant number will be thrown in its double form (for instance, a hard 8 occurs when two 4s are thrown) before a 7 and before that number is thrown in any other combination.

    Proposition Bets

    A number of wagering options that includes any craps, any 7 and either 2, 12, 3 or 11 being thrown on the next roll. For details and payouts please see the table below.

    Big 6

    A Big 6 bet is even money bet that 6 will be rolled before 7.

    Big 8

    A Big 8 bet is even money bet that 8 will be rolled before 7.

    Game Pay Outs
    Bet Type Payout
    Pass Line 1:1
    Don't Pass Line 1:1
    Come Bet 1:1
    Don't Come Bet 1:1
    Pass/Come Taking the Odds  
    - 6 or 8 6:5
    - 5 or 9 3:2
    - 4 or 10 2:1
    Pass/Come Laying the Odds  
    - 6 or 8 5:6
    - 5 or 9 2:3
    - 4 or 10 1:2
    Field Bet  
    - 3, 4, 9, 10, 11 1:1
    - 2 or 12 2:1
    Buy Bets  
    - 6 or 8 6:5 less 5% of the Wager Amount
    - 5 or 9 3:2 less 5% of the Wager Amount
    - 4 or 10 2:1 less 5% of the Wager Amount
    Lay Bets  
    - 6 or 8 5:6 less 5% of the Wager Amount
    - 5 or 9 2:3 less 5% of the Wager Amount
    - 4 or 10 1:2 less 5% of the Wager Amount
    Big 6 or 8 1:1
    Proposition Bets  
    - Any 7 4:1
    - Any 11 15:1
    - Any Craps (2, 3, or 12) 7:1
    - Craps 2 30:1
    - Craps 3 15:1
    - Craps 12 30:1
    Hard Way Bets  
    - Hard 6 or 8 9:1
    - Hard 4 or 10 7:1

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    Free Ride

    Free Ride is based on stud poker. You are dealt three cards and given two opportunities to raise your bet and receive an additional card. If your five-card hand ranks high enough you win. Free Ride also offers a separate progressive jackpot bet for $1.

    Game Play

    At the beginning of each game you are required to place an initial bet, known as an ante. This amount appears on the betting circle on the table top.
    1. Select a chip value of either $1, $5, $10, $25, or $100.
    2. Click on the betting circle marked “A” until the number of chips displayed equals the amount you wish to bet.
    3. To reduce your bet amount, right-click the betting circle to remove chips. Your bet will be reduced by the amount of the currently selected chip.
    4. Click Progressive to participate in the progressive jackpot (optional). When you place a $1 bet on the progressive jackpot, a light appears on the coin slot in front of the betting circle to indicate that you have bet on the progressive jackpot.
    5. Click Deal. You will be dealt a hand of five cards. Three of your cards will be face up and two of your cards will be face down. No additional cards are dealt.
    6. Click Bet or Pass.
      • Choose Bet if you think the three cards lying face up are part of a winning poker hand. When you choose Bet, your initial bet is doubled and one of the two remaining cards is turned face up. There are two chances to bet.
      • Choose Pass if you have a hand that you do not believe will win. There are two opportunities to choose Pass. When you choose pass one of the remaining cards is turned face up to reveal more of your hand. There are two chances to pass.

    Game Rules

    Free Ride uses a one deck shoe. Remember you are not competing against the dealer; you are just trying to get the best hand possible. Even if you pass twice, you could still qualify to win based on your initial wager.

    Make sure your initial wager is greater than the minimum bet for the table.
    • The maximum bet refers to your initial bet, and that the total bet per hand may exceed the maximum bet if you choose to raise.
    Free Ride Poker Hands

    Hand Definition Example
    Royal Flush The highest hand in poker. Consists of the following cards: ten, jack, queen, king, and an ace all of the same suit. Royal FlushRoyal FlushRoyal FlushRoyal FlushRoyal Flush
    Straight Flush Five cards in sequence, all of the same suit. Straight FlushStraight FlushStraight FlushStraight Flush
    Four of a Kind Four cards of the same denomination, one in each suit.
    Full House Three cards of one denomination and two cards of another denomination.
    Flush Five cards all of the same suit.
    Straight Five cards in sequence of any suit.
    Three of a Kind Three cards of the same denomination and two unmatched cards.
    Two Pairs Two sets of two cards of the same denomination and any fifth card.
    Pair of 10s or Better Two cards of the same denomination and three unmatched cards.

    Game Payouts

    The maximum payout in Free Ride, which is set by the casino, is shown inside a display box at the edge of the table.
    • Casino A has a $20,000 maximum payout limit on Free Ride and a progressive jackpot of $5,000. A player bets $60 on Free Ride, and makes the $1 progressive bet.
    • He/she obtains a Royal Flush and expects to win $60,000 but actually only wins $20,000, regardless of the odds given below, because $20,000 is the maximum payout amount designated for that table.
      This player also played the progressive so, according to the progressive jackpot payout schedule, his/her winnings would include 100% of the progressive jackpot giving her a grand total of $25,000 in winnings.
    A winning hand pays out according to the following odds:

    Hand Payout
    Royal Flush 1000:1
    Straight Flush 200:1
    Four of a Kind 50:1
    Full House 11:1
    Flush 8:1
    Straight 5:1
    Three of a Kind 3:1
    Two Pair 2:1
    Pair of 10s or Better 1:1

    Progressive Jackpot

    You can place a $1 bonus bet if you wish to participate in a progressive jackpot. By placing an additional $1 wager, you have the chance to win a portion or all of the jackpot based on the strength of your hand. Below is the payout schedule for this optional $1 wager.

    Hand Payout
    Royal Flush 100% of the Jackpot
    Straight Flush 10% of the Jackpot
    Four of a Kind $250
    Full House $150
    Flush $100

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    Pai Gow Poker

    Pai Gow poker is a westernized version of the Chinese dominoes game Pai Gow. Players must arrange seven cards into two poker hands – one five-card and one two-card hand, so that each hand beats the dealers corresponding hand.

    Game Play

    At the beginning of each game you are required to place a wager against the banker, who is represented by the dealer. This amount appears on the betting circle on the table top.
    1. Select a chip value of either $1, $5, $10, $25, or $100.
    2. Click the betting circle until the number of chips displayed equals the amount you wish to bet.
    3. To reduce your bet amount, right-click the betting circle to remove chips. Your bet will be reduced by the amount of the currently selected chip.
    4. Click Deal. You and the dealer will each be dealt a hand of seven cards. All of your cards will be face up, but none of the dealer's cards will be face up. No additional cards are dealt.
    5. Click Sort. Your hand will be displayed in ascending order.
    6. Click two of the seven cards in your hand. These cards make up your low hand, while the remaining five cards become your high hand. Click on a selected card at anytime prior to the split, you are able to make a new selection.
    7. Click Split to physically divide the cards into two separate hands. The dealer's cards will be turned face up to determine the winner.
    Game Rules

    Paigow poker uses a one deck shoe. The deck includes one joker. Each seven-card hand must be set into two hands, a five-card hand (high hand) and a two-card hand (low hand). The five-card hand must always rank higher than the two-card hand.

    You must win both hands to receive a payout. If both of the dealers hands are winners then the house wins.

    If your hands are copies of the dealers hands then you lose. All copies go to the dealer.

    Any combination of win and loss across both hands results in a push. In this case your bet is returned to you.

    Pai Gow Poker Hands


    Hand Example
    5 of a Kind The highest hand in the Pai Gow poker hierarchy includes 4 aces and a joker.
    Royal Flush Consists of the following cards: ten, jack, queen, king, and an ace all of the same suit. Royal FlushRoyal FlushRoyal FlushRoyal FlushRoyal Flush
    Straight Flush Five cards in sequence, all of the same suit. Straight FlushStraight FlushStraight FlushStraight Flush
    Four of a Kind Four cards of the same denomination, one in each suit.
    Full House Three cards of one denomination and two cards of another denomination.
    Flush Five cards all of the same suit.
    Straight Five cards in sequence of any suit.
    Three of a Kind Three cards of the same denomination and two unmatched cards.
    Two Pairs Two sets of two cards of the same denomination and any fifth card.
    One Pair Two cards of the same denomination and three unmatched cards.
    No Pair All five cards of different rank and a variety of suits.

    Game Payouts

    A winning hand pays out according to the following odds:

    Player's Hand Payout
    High hand wins, low hand loses Push
    High hand loses, low hand wins Push
    High hand wins, low hand wins 1:1 less 5% house commission

    Pai Gow Terms and Lingo

    Term Definition
    Banker A player who books the action of the other players at the table. In this case the banker is the dealer.
    Copy Identical hands received by the player and the dealer. This may include the two-card hand, the five-card hand, or both. Copies go to the dealer.
    Foul hand A five-card hand (high hand) that has a lower ranking than the two-card hand (low hand). A player is prompted to choose a different two-card hand.
    High hand A five-card hand.
    Joker A wild card that can be used in straights, flushes and straight flushes or as an ace.
    Low hand A two-card hand.
    Push A tie hand between you and the dealer where each party holds a combination of winning and losing hands. No money is won or lost.
    Set The act of separating the dealt hand into a five-card hand and a two-card hand.
    Split To set the dealt hand into two separate hands of five and two cards.

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    Red Dog

    Red Dog, also known as Acey-Deucey or Between the Sheets, is easy to play. Two cards are drawn. You can wager on whether the third card drawn will rank between the first two cards. The tighter the spread between the first two cards the higher the payout if the third card drawn ranks between the first two cards.

    Game Play

    At the beginning of each game you are required to place an initial bet, known as an ante. This amount appears on the betting circle on the table top.
    1. Select a chip value of either $1, $5, $10, $25, or $100.
    2. Click the betting circle until the number of chips displayed equals the amount you wish to bet.
    3. To reduce your bet amount, right-click the betting circle to remove chips. Your bet will be reduced by the amount of the currently selected chip.
    4. Click Deal. Two cards are dealt face up.
    5. Click Raise or Don't Raise.
      • Choose Raise if you believe the next card dealt will rank between the two face-up cards. When you choose Raise, an amount equal to your ante will be wagered and the game is played out.
      • Choose Don't Raise if you have a hand that you do not believe the next card dealt will rank between the two face-up cards. When you choose Don't Raise, the game is played out based on your original wager.

    Game Rules

    Red Dog uses a one deck shoe. After your initial bet is placed, two cards are dealt face up to either side of the table. There are three possible outcomes: pair, consecutive card or nonconsecutive card. The table below illustrates when a third card would be dealt.

    First 2 Cards Then 3rd Card The Hand Outcome
    A Pair Dealt The value of the third card is identical to the first two cards Your original wager is returned plus you win eleven times your original wager.
    A Pair Dealt The value of the third card is not identical to the first two cards. The hand is declared a push and your original wager is returned.
    Consecutive Not dealt The hand is complete. The hand is declared a push and your original wager is returned.
    Nonconsecutive An option: Raise A second bet equal to your initial bet is placed, and a third card is drawn. The value of the third card is between the values of the first and second cards. Your original wager is added to your additional wager and then multiplied by one of four payoutsdepending on the spread of the cards.
    Nonconsecutive An option: Raise A second bet equal to your initial bet is placed, and a third card is drawn. The third card is either identical to one of the two cards already drawn or falls outside of the range of the first two cards. You lose your initial wager plus your additional wager.
    Nonconsecutive An option: Don't Raise The dealer draws the third card, but only your initial wager will be in play. The value of the third card is between the values of the first and second cards. Your original wager is returned plus you receive the original wager amount multiplied by one of four payoutsdepending on the spread of the cards.
    Nonconsecutive An option: Don't Raise A second bet equal to your initial bet is placed, and a third card is drawn. The third card is either identical to one of the two cards already drawn or falls outside of the range of the first two cards. You lose your original wager.

    The following table summarizes card values.

    Rank Value
    Card numbers 2-10 Face Value
    J 11
    Q 12
    K 13
    A 14

    Game Payouts

    A winning hand pays out according to the following odds:

    Hand Example Payout
    3 of a Kind draw 11:1
    Spread of 1 draw 5:1
    Spread of 2 draw 4:1
    Spread of 3 draw 2:1
    Spread of 4-11 draw 1:1
    Consecutive cards no draw Push

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    Roulette

    In the early eighteenth century Hoca was played in casinos across Europe. The game evolved to include a spinning wheel with 38 numbers and two zeros. Players try to determine which number or color the ball will ultimately land on. Roulette is among the most popular casino games in Europe, Asia and North America

    Game Play

    At the beginning of each game you are required to place your wagers. The wagers appear on the betting table.
    1. Select a chip value of either $1, $5, $10, $25, or $100.
    2. Click specific area of the betting table until the number of chips displayed equals the amount you wish to bet.
    3. To reduce your bet amount, right-click the betting circle to remove chips. Your bet will be reduced by the amount of the currently selected chip.
    4. Click Spin. The wheel is spun counterclockwise and the ball is spun clockwise. As the wheel slows down, the ball drops into one of the numbered grooves.
    Bet Types

    There are multiple types of roulette bets that are categorized as Inside bets or Outside bets.

    The following Inside Bets can be made in Roulette:

    Bet Type Definition
    Straight A wager on one number where the chip is placed in the center of the number you want to bet on (1-36, 0, 00). If the ball lands on this number you win.
    Split or Two Number A wager on two numbers where the chip is placed on the line between the two numbers you want to bet on. If the ball lands on either of these numbers you win.
    Street or Three Number A wager on three adjacent numbers where the chip is placed on the outside line of the row you want to bet on. If one of these three numbers comes up, you win.
    Corner A wager on four numbers where the chip is placed in the center of four numbers. If one of these numbers comes up you win.
    Five-Number Line The only five number wager you can make is on the numbers 0, 00, 1, 2 and 3. Place your chip on the outside line that divides the 0 and 1. If any of these five numbers comes up you win.
    Six-Number Line A wager on two rows of three numbers. Place your chip between the the two rows but along the outside edge. If any of the six numbers come up you win.

    The following Outside Bets can be made in Roulette:

    Bet type Definition
    Any Red or Black A wager placed on the color of the winning number. Place your chip on either the black spot or the red spot.
    Any Low or High Number A wager placed on the range in which the winning number will fall. You can cover the numbers 19-36 (high) by placing a chip on the 19-36 spot or you can cover the numbers 1-18 (low) by placing a chip on the 1-18 spot.
    Any Even or Odd A wager placed on all odd numbers or all even numbers by putting your chip on either the even spot or the odd spot.
    Column A wager placed on any one of the three long columns of twelve numbers. To make the Column bet place your chip on any one of the 2-1 spots. The zero and double zero are not covered by any of these columns.
    Dozen These bets divide the roulette table into three sections of twelve. Place your chip on one of three spots: 1-12, 13-24, and 25-36. If the winning number falls into the range you bet on then you win.

    History Table

    The previous winning numbers are displayed in a table in the upper right corner of the screen. The most recently called number is always displayed at the top of the History Table.

    Winning numbers are displayed in one of three possible colors:

    Color Used to display the following numbers
    Red Red
    Yellow Black
    Green 00 or 0

    Game Payouts

    The following bet types pay out according to the following odds:

    Bet Type Payout
    Straight Number 35:1
    Split or Two Number 17:1
    Street or Three Number 11:1
    Corner 8:1
    Five-Number Line 6:1
    Six-Number Line 5:1
    Any Red or Black 1:1
    Any Low Number or High Number 1:1
    Any Even or Odd 1:1
    Dozen 2:1
    Column 2:1

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    Sic Bo

    Sic Bo is an ancient Chinese game that is easy to learn, and fun to play. Sic Bo literally means, dice pairs. It is similar to a popular English game known as Grand Hazard, and the Filipino game, Hi-Lo. Players select winning numbers or combinations of the numbers appearing on three dice. Bets are placed on one or more of the fifty possible wagers.

    Game Play

    At the beginning of each game you are required to place your wagers. The wagers appear on the betting table.
    1. Select a chip value of either $1, $5, $10, $25, or $100.
    2. Click specific areas of the betting table until the number of chips displayed equals the amount you wish to bet.
    3. To reduce your bet amount, right-click the betting circle to remove chips. Your bet will be reduced by the amount of the currently selected chip.
    4. Click Shake Dice. The dealer rolls the dice and the resulting dice combination is displayed. Payouts are printed on the table. Note: If you are playing the instant play version of Sic Bo (Java games) will read "Click Roll" rather than "Click Shake Dice".
    Bet Types

    The following bets can be made in Sic Bo:

    Bet type Definition
    Single Number The bottom row of the Sic Bo table has six betting areas. These are called Single Number bets. If one, two or three of the dice match the number bet, you win.
    Two Number Combinations Two Number Combination bets consist of placing a wager on any two dice combinations. You can win on each instance of the two-number combination, so 6, 4, 4 would pay out twice.
    Three Number Totals Three Number Totals are the total of all three dice. The less frequent the odds of each total, the higher the payout. A result of 3 or 18 is always a loss.
    Small or Big You can wager on whether the combined total of the dice roll will be between 4-10 or 11-17. All Small and Big wagers lose if the result of the roll is a triplet (for instance, three 5s).
    Triplet You are betting that the roll will result in three dice containing the same digit. You can also wager on all six Triplet bets at once. This is called Any Triplet.
    Pair Pair bets win when the resulting dice roll contains a pair of the same number. Whether you have two 5s or three 5s you win only once.

    Game Payouts

    The following bet types win based on the sum of the dice and pay out according to the following odds:

    Bet type You win if the sum of all three dice equals: Exceptions Payout
    Small Wager 4, 5, 6, 7, 8, 9 or 10 Triple 2s and 3s 1:1
    Big Wager 11, 12, 13, 14, 15, 16 or 17 Triple 4s and 5s 1:1
    Three Dice Totals 5 or 16
    6 or 15
    7 or 14
    8 or 13
    9 or 12
    10 or 11
    Any other total
    Any other total
    Any other total
    Any other total
    Any other total
    Any other total

    30:1
    17:1
    12:1
    8:1
    6:1
    6:1

    The following bet types win based on the specific numbers rolled and pay out according to the following odds:

    Bet type You win if: Examples Payout
    Specific Triples The number you choose comes up on all three dice. 3, 3, 3 180:1
    Specific Doubles The number you choose comes up on two of the dice or all three dice. 4, 4, 4 or 4, 4, 2 10:1
    Any Triple Any of the numbers come up on all three dice 1, 1, 1 to 6, 6, 6 30:1
    Dice Combinations The combination you wagered on comes up. 1 and 2, 3, 4, 5 or 6
    2 and 3, 4, 5 or 6
    3 and 4, 5 or 6
    4 and 5 or 6
    5 and 6

    5:1
    5:1
    5:1
    5:1
    5:1
    Single Die The number you choose comes up on one, two or three of the dice. 2
    2, 2
    2, 2, 2

    1:1
    2:1
    3:1


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    Video Poker

    Deuces Wild Video Poker

    The object of Deuces Wild video poker is to attain the highest ranked poker hand, using two as a wildcard (a two can represent any card in the deck). The payoff for each hand is displayed on the video poker machine face.

    Game Play

    At the beginning of each game you are required to place an initial wager.
    1. Select a coin value of either 5¢, 25¢, $1, or $5.
    2. Click the coin slot, Bet One or Bet Max.

      • Click the coin slot, up to five times, until the number of coins displayed equals the amount you wish to bet.
      • Click Bet One, up to five times, until the number of coins displayed equals the amount you wish to bet.
      • Click Bet Max once to bet the maximum amount allowed.
    1. To reduce your bet amount, right-click on either the coin slot or Bet One to remove coins. Your bet will be reduced by the amount of the currently selected coin each time you right-click. You can also click Cash-Out to remove all coins prior to spinning the reels.
    2. Click Deal and five cards will appear face up on the screen.
    Game Rules

    Deuces Wild video poker uses a one deck shoe. The deck is reshuffled after every hand. Once the cards are dealt, you may choose to keep any of the cards by either clicking Hold, found directly below the card, or on the card. Once you have selected the cards you want to keep, click Deal and the remaining cards will be exchanged for new cards. After this second deal, hands are compared and a winning hand is paid out based on the rank of the resulting poker hand.

    Deuces Wild Poker Hands

    Deuces Wild poker hands are valued based on the following five-card ranking.

    Hand Definition Example
    Natural Royal Flush The highest hand in Deuces Wild video poker consists of the following cards: ten, jack, queen, king, and an ace all of the same suit. Royal FlushRoyal FlushRoyal FlushRoyal FlushRoyal Flush
    Four Deuces Four cards are twos plus one addition card.
    Deuces Royal Flush Consists of the following cards: ten, jack, queen, king, and an ace all of the same suit with one of these cards represented by a deuce. Royal FlushRoyal FlushRoyal FlushRoyal Flush
    Five of a Kind Four cards of the same denomination, one in each suit plus a two.
    Straight Flush Five cards in sequence, all of the same suit. Straight FlushStraight FlushStraight FlushStraight Flush
    Four of a Kind Four cards of the same denomination, one in each suit.
    Full House Three cards of one denomination and two cards of another denomination.
    Flush Five cards all of the same suit.
    Straight Five cards in sequence of any suit.
    Three of a Kind Three cards of the same denomination and two unmatched cards.

    Game Payouts

    A winning hand pays out according to the number of coins wagered and their value.
    • If you select the $1 coin and then Bet Max your wager will be five coins of $1 or $5. If you get a Straight Flush then according to the payout schedule below you will win 65 coins with the same value as your original bet or $65 (65 x $1).
    The following payout schedule illustrates the number of coins to be won if you bet 1, 2, 3, 4 or 5 coins.

    Hand 1 Coin 2 Coins 3 Coins 4 Coins 5 Coins
    Natural Royal Flush 500 1000 1500 2000 4000
    Four Deuces 100 200 300 4000 500
    Deuces Royal Flush 30 60 90 120 150
    Five of a Kind 16 32 48 60 80
    Straight Flush 13 26 39 52 65
    Four of a Kind 4 8 12 16 20
    Full House 3 6 9 12 15
    Flush 2 4 6 8 10
    Straight 2 4 6 8 10
    Three of a Kind 1 2 3 4 5

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    Jacks or Better Video Poker


    Jacks or Better video poker is extremely popular because it moves fast and is easy to play, while retaining an element of strategy. The object of Jacks or Better video poker is to attain the highest ranked poker hand. The payoff for each hand is displayed on the video poker machine face.

    Game Play

    At the beginning of each game you are required to place an initial wager.
    1. Select a coin value of either 5¢, 25¢, $1, or $5.
    2. Click the coin slot, Bet One or Bet Max.

      • Click the coin slot, up to five times, until the number of coins displayed equals the amount you wish to bet.
      • Click Bet One, up to five times, until the number of coins displayed equals the amount you wish to bet.
      • Click Bet Max once to bet the maximum amount allowed.
    1. To reduce your bet amount, right-click on either the coin slot or Bet One to remove coins. Your bet will be reduced by the amount of the currently selected coin each time you right-click. You can also click Cash-Out to remove all coins prior to spinning the reels.
    2. Click Deal and five cards will appear face up on the screen.
    Game Rules

    Jacks or Better video poker uses a one deck shoe. The deck is reshuffled after every hand. Once the cards are dealt, you may choose to keep any of the cards by either clicking Hold, found directly below the card, or on the card. Once you have selected which cards to hold, Click Deal and the remaining cards will be exchanged for new cards. After this second deal, you are paid out based on the rank of the resulting poker hand.

    Jacks or Better Video Poker Hands

    Jacks or Better video poker hands are valued based on the following five-card ranking.

    Hand Definition Example
    Royal Flush The highest hand in Jacks or Better video poker consists of the following cards: ten, jack, queen, king, and an ace all of the same suit. Royal FlushRoyal FlushRoyal FlushRoyal FlushRoyal Flush
    Straight Flush Five cards in sequence, all of the same suit. Straight FlushStraight FlushStraight FlushStraight Flush
    Four of a Kind Four cards of the same denomination, one in each suit.
    Full House Three cards of one denomination and two cards of another denomination.
    Flush Five cards all of the same suit.
    Straight Five cards in sequence of any suit.
    Three of a Kind Three cards of the same denomination and two unmatched cards.
    Two Pairs Two sets of two cards of the same denomination and any fifth card.
    Pair of Jacks or Better A pair of jacks or other pairs with a ranking higher than a jack.

    Game Payouts

    A winning hand pays out according to the number of coins wagered and their value.
    • If you select the $1 coin and then Bet Max your wager will be 5 coins of $1 so therefore $5. If you get a Straight Flush then according to the payout schedule below you will win 250 coins with the same value as your original bet so therefore $250.
    The following payout schedule illustrates the number of coins to be won if you bet 1, 2, 3, 4 or 5 coins.

    Hand 1 Coin 2 Coins 3 Coins 4 Coins 5 Coins
    Royal Flush 500 1000 1500 2000 5000
    Straight Flush 50 100 150 200 250
    Four of a Kind 25 50 75 100 125
    Full House 6 12 18 24 30
    Flush 5 10 15 20 25
    Straight 4 8 12 16 20
    Three of a Kind 3 6 9 12 15
    Two Pairs 2 4 6 8 10
    Pair of Jacks or Better 1 2 3 4 5

    Jokers Wild Video Poker

    Jokers Wild video poker is extremely popular because it moves fast and is easy to play, while retaining an element of strategy. The object of Jokers Wild video poker is to attain the highest ranked poker hand, using a joker as a wildcard. The payoff for each hand is displayed on the video poker machine face.

    Game Play

    At the beginning of each game you are required to place an initial wager.
    1. Select a coin value of either 5¢, 25¢, $1, or $5.
    2. Click the coin slot, Bet One or Bet Max.

      • Click the coin slot, up to five times, until the number of coins displayed equals the amount you wish to bet.
      • Click Bet One, up to five times, until the number of coins displayed equals the amount you wish to bet.
      • Click Bet Max once to bet the maximum amount allowed.
    1. To reduce your bet amount, right-click on either the coin slot or Bet One to remove coins. Your bet will be reduced by the amount of the currently selected coin each time you right-click. You can also click Cash-Out to remove all coins prior to spinning the reels.
    2. Click Deal and five cards will appear face up on the screen.
    Game Rules

    Jokers Wild video poker uses a one deck shoe. The deck includes one joker and is reshuffled after every hand.

    Once the cards are dealt, you may choose to keep any of the cards by either clicking Hold, found directly below the card, or on the card. Once you have selected which cards to hold, click Deal and the remaining cards will be exchanged for new cards. After this second deal, you are paid out based on the rank of the resulting poker hand.

    Jokers Wild Poker Hands

    Jokers Wild poker hands are valued based on the following five-card ranking.


    Hand Definition Example
    Natural Royal Flush The highest hand in Jokers Wild video poker consists of the following cards: ten, jack, queen, king, and an ace all of the same suit. Royal FlushRoyal FlushRoyal FlushRoyal FlushRoyal Flush
    Five of a Kind Four cards of the same denomination, one in each suit plus a joker.
    Joker Royal Flush Consists of the following cards: ten, jack, queen, king, and an ace all of the same suit with one of these cards represented by a deuce. Royal FlushRoyal FlushRoyal FlushRoyal Flush
    Straight Flush Five cards in sequence, all of the same suit. Straight FlushStraight FlushStraight FlushStraight Flush
    Four of a Kind Four cards of the same denomination, one in each suit.
    Full House Three cards of one denomination and two cards of another denomination.
    Flush Five cards all of the same suit.
    Straight Five cards in sequence of any suit.
    Three of a Kind Three cards of the same denomination and two unmatched cards.
    Two Pairs Two sets of two cards of the same denomination and any fifth card.

    Game Payouts

    A winning hand pays out according to the number of coins wagered and their value.
    • If you select the $1 coin and then Bet Max your wager will be five coins of $1 or $5. If you get a Straight Flush then according to the payout schedule below you will win 250 coins with the same value as your original bet or $250 (250 x $1).
    The following payout schedule illustrates the number of coins to be won if you bet 1, 2, 3, 4 or 5 coins.

    Hand 1 Coin 2 Coins 3 Coins 4 Coins 5 Coins
    Natural Royal Flush 500 1000 1500 2000 5000
    Five of a Kind 100 200 300 4000 500
    Joker Royal Flush 50 100 150 200 250
    Straight Flush 50 100 150 200 250
    Four of a Kind 20 40 60 80 100
    Full House 9 18 27 36 45
    Flush 6 12 18 24 30
    Straight 4 8 12 16 20
    Three of a Kind 2 4 6 8 10
    Two Pairs 1 2 3 4 5

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    Slot Machines

    The slot machine or one-armed bandit, as it has become known, was invented in the early 1800s by Charles Fey. The object of these mechanical games of chance is to match the winning combination of symbols displayed in the payout schedule on the front of the slot machine.

    Game Play

    Before spinning the reels, you must place a bet.
    1. Select a coin value of either 5¢, 25¢, $1, or $5.
    2. Click the coin slot, Bet One or Bet Max.

      • Click the coin slot, up to three times, until the number of coins displayed equals the amount you wish to bet.
      • Click Bet One, up to three times, until the number of coins displayed equals the amount you wish to bet.
      • Click Bet Max once to bet the maximum amount allowed. The reels will automatically spin after choosing this option.

    3. To reduce your bet amount, right-click on either the coin slot or Bet One to remove coins. Your bet will be reduced by the amount of the currently selected coin each time you right-click. You can also click Cash Out to remove all coins prior to spinning the reels.
    4. Click Spin or the slot machine lever to spin the reels.
    Game Rules

    Slot machines assign different values for payout based on the combination of symbols and how they align when the reels stop spinning.
    • Your winnings do not accumulate as credits within our machines. Each time you win, your winnings are deposited directly into your account balance, so you do not have to hit Cash Out when you want to leave the game - your winnings have already been placed in your account.
    Game Payouts

    If the symbols displayed, once the machine comes to rest, match any of the combinations in the payout schedule, you win.

    You don't need to hit Cash Out to retrieve your winnings. Every time you win, your casino account balance is automatically updated. Your winnings appear as credits.
    • If you're playing the $5 machine and get a combination that pays out 4 credits, you win 4 x $5 = $20.
    Progressive Jackpot

    The progressive jackpot can be won if you meet the following criteria (Note: Progressive jackpots may not be available on all slot machines):
    1. the symbols displayed, once the machine comes to rest, match the highest winning combination of symbols found in the payout schedule and,
    2. the maximum number of coins are used to place the bet.
    If these two conditions are met then you win the credits shown plus the progressive jackpot. Progressive jackpots are shown in dollars and the amount won is adjusted according to the denomination played. Once a progressive jackpot is won, it is converted into credits, added to the jackpot credits and displayed in the win column.

    Back to Top



    Our Rights: Belmont.com reserves the right to change the casino settings and payouts without any forewarning to the customers at any given time.

    Progressive Obligations : In the event of a customer winning in excess of $50,000 on a progressive jackpot in any of the casino games where it is offered, customer agrees to have their picture taken while receiving a check from one of our representatives and gives Belmont.com the exclusive right to use the photo material at it's own discretion. The weekly limit on winnings of $100,000 does not apply to progressive jackpot winnings.

    Disputes: For general casino disputes we provide a record that contains the bet amount, running balance, game type, Round ID and time for each single casino round only. Every casino round has a unique Round ID and customers should provide it in their casino claim. Due to technology constraints we can only provide the customer with the card/number/dice details and outcomes for a limited number of casino rounds only (25 rounds maximum). If a unique Round ID or exact time for a particular casino round is not provided by the customer we cannot guarantee the funds will be reimbursed.

    Bonus Money: All bonus money unless otherwise specified is subject to minimum play before any withdraw can be made. The minimum combined sportsbook and/or casino betting activity must total at least twice the amount of the deposit plus the bonus (example: if one deposits $500, they must simply make wagers totaling $1100 before they can withdraw the $50 bonus). If a customer requests a payment of any amount before they have had fulfilled the minimum wagering requirement, the bonus will not be valid and will be deducted before any withdraw is processed. There is no limit as to the size of the bonus.

    Wagering in Roulette, Craps, PaiGow, Sic Bo, Battle Royale, Baccarat and Red Dog casino games does not count towards bonus rollover requirements and Belmont.com shall make all decisions with regard to the application and retention of bonuses.

    10% Casino Rebate: Casino rebate will be credited against the total amount lost in the casino over the duration of the special. For example, if the rebate special is for three days, and in day #1 you lose $300, and in day #2 you lose $400, and day #3 you win $200, the total amount lost would be $500, and the rebate would be 10% of that amount. This special does not apply to any sportsbook wagers. Rebates will be credited to accounts within 48 hours of the end of the special. Bet volume must equal both at least $100 and 20 individual wagers to qualify for rebate. Minimum rebate $1 (we will round up), maximum rebate $250. All rebate money is subject to our normal bonus policy. This special does not apply to action/losses in the sportsbook.

    Important Note: All rules, regulations, and payoffs contained herein are subject to change and revision by the management of Belmont.com without prior notice.

    Rules and Regulations

    All rules, regulations, and payoffs contained herein are subject to change and revision by the management of Belmont.com without prior notice.

    Customers of Belmont.com are eligible to receive free bonuses from time to time, including a free bonus when signing up and for referrals. Said free bonuses, as to it's amount and issuance, shall be subject to the discretion of Belmont.com, and shall be non-transferable and non-refundable. Bonus is only valid if customers have fulfilled the following (These rules supersede the 'Available to Withdrawal' amount in the cashier.):  Sportsbook betting activity totaling at least 3 times the amount of the deposit plus the bonus. [For example, if one deposits $500, they must simply make wagers totaling $1650 before they can withdraw the $50 bonus.]  Casino betting activity totaling at least 4 times the amount of the deposit plus the bonus. [For example, if one deposits $500, they must simply make casino plays totaling $2200 before they can withdraw the $50 bonus.]  Select Casino games as listed in the casino rules do not apply towards rollover requirements.  If a customer requests a payment of any amount before they have had fulfilled the wagering requirement all bonuses and winnings from wagering the bonus funds will not be valid.  Reload bonuses are intended for new money.  Requesting a withdrawal to redeposit with little or no activity between the withdrawal and deposit does not earn a bonus.  Invalid or unearned bonuses and winnings may be deducted at anytime.

    Wagering

    Belmont.com does not accept any wagers over the telephone. Only online wagering is accepted.

    Taxes

    Belmont.com will not disclose details of an individual’s net winnings or losses, except as required under applicable law. If you reside in a jurisdiction where your winnings are taxable, you must report them to the proper authorities .

    Age Restrictions

    No one under the age of 18 years is permitted to wager at Belmont.com. Our "Play For Fun" section is available for those who are under the age of 18 or are in jurisdictions where Internet gaming is illegal

    Discrepancies/Disputes

    Account balances must be verified by the customer on each call or Internet log-on prior to wagering. When you verify and accept your account balance you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled prior to making any further wagers and within THREE days from the date of the wager. All phone calls to Belmont.com will be recorded on tape. All Internet transactions will be saved to a file and the file will be saved on a tape back-up system. In all cases of dispute, both management and the customer agree that the tape recording or file tape back-up shall serve as the final authority in the dispute and all wagers will be adjusted accordingly. For disputes, claims, additional account information, or to report account discrepancies, contact Belmont.com by email at cashier@Belmont.com

    Notwithstanding anything in this agreement, in the event of any dispute regarding a wager or winnings, the decision of Belmont.com will be final and binding in all matters.

    Termination of Agreement

    The agreement between Belmont.com and the user may be terminated by the customer at the customer's request. Or if deemed necessary Belmont.com reserves the right to revoke the agreement between the user and Belmont.com.

    Password

    You are solely responsible for the security of your Personal Identification Number (PIN), and your password. Should you inadvertently let someone else know your password you shall contact Belmont.com immediately and change your password. Customers are responsible for any unauthorized use of their account. In the event that a third party places a bet or is thought to have placed a bet, said bet shall be valid, whether or not the alleged third party had the prior consent or knowledge of the customer. Under no circumstances will any bet be cancelled for that reason. In the event that a customer suspects that a third party may have it's password or username, the customer may at anytime ask that Belmont.com furnish the customer with a new password and username.

    When choosing a password, Belmont.com recommends you follows these guidelines:

    Do not use all lower case letters,
    Do use numbers and or symbols,
    Do use a mix of upper and lower case letters.

    Withdrawing Funds

    We accept withdrawals 24 hours a day, 7 days a week and all withdrawals are processed within 48 hours.

    There are four different methods of payment you can choose from, Check, or Bank Wire

    Please note: On any withdrawal, Belmont.com will first credit back to your card any funds that you have recently charged to that card. The rest of your winnings will be sent using the method of your choice.

    For example, if you deposited $200 via credit card, your current balance is $500, and you wish to withdraw $500 dollars; $200 will be credited to your card and the remaining $300 will be sent via the method you choose.

    Your Personal Identification Number (PIN) is required before you can withdraw any funds from Belmont.com. It is a further step in securing that only you can access money in your account. This number was sent to you via email when you signed up.

    Before you request a withdrawal, please make sure your address is correct, current and up to date. There is a maximum of 2 withdrawals per day.

    Confidentiality

    Belmont.com shall undertake to maintain your anonymity unless you agree to your identity being used for future publicity or other purposes.

    L iability of Belmont.com

    1. The decisions of Belmont.com management will be final and binding in all matters between Belmont.com and users.
    2. Laws regarding gaming vary throughout the world, Internet Casino gambling may be unlawful in some jurisdictions, including California ; and it is the responsibility of users to ensure that they understand and comply fully with any laws or regulations relevant to themselves in their own country. All customers of the Belmont.com games must be at least 18 years of age.
    3. Belmont.com does not undertake to notify users that they have outstanding balances to collect. If an account is inactive for longer than 12 months, the user will forfeit the outstanding balance.
    4. Any wager made by the customer will be Belmont.com's liability in respect to any claim or loss.
    5. Belmont.com shall reserve the right to suspend or withdraw any game at its' absolute discretion.
    6. All personal details of all users will be held in confidence unless users agree to their identities and details being used for future publicity purposes.
    7. Belmont.com reserves the right to at any time, request documentation from a customer before releasing a withdrawal or for general auditing or identification purposes.
    8. In the event of the cancellation of any game for any reason, Belmont.com will not be liable.
    9. Belmont.com will not be liable in the following scenarios:

    in the event of force majeure
    the failure of Belmont.com's central computer system or any part thereof
    for delays, losses, errors, or omissions resulting from failure of any telecommunications or any other
    data transmission system
    for any loss as a result of any act of God
    for an outbreak of hostilities, riot, civil disturbance, acts of terrorism
    for the acts of Government or authority (including refusal or revocation of any license or consent)
    for fire, explosion, flood, theft, malicious damage, strike, lockout, or industrial action of any kind

    1. Belmont.com and the player shall not commit or purport to commit the other to honor any obligation other than is specifically provided for by these rules
    2. Belmont.com accepts no liability for any damages, which may be caused to the user by the interception or misuse of any information transmitted over the Internet
    3. These Rules constitute the entire Agreement and understanding between Belmont.com and the user. In the event of there being a discrepancy between the English language version of these rules and any other language version the English language version will be deemed to be correct.
    4. The maximum dollar amount that may be won by an individual customer on a weekly basis is US$100,000.00. See below for Progressives and Large Parlays.
    5. In the event that $50,000 or more of the weekly winnings is the result of a winning 10,11 or 12 Team Parlay, then the weekly maximum winnings is raised to $200,000.
    6. In the event of a customer winning in excess of $50,000 on a progressive jackpot in any of the casino games where it is offered, customer agrees to have their picture taken while receiving a check from one of our representatives and gives Belmont.com the exclusive right to use the photo material at it's own discretion. The weekly limit on winnings of $100,000 does not apply to progressive jackpot winnings.
    7. Management reserves the right to refuse or limit any wager.
    8. Please Note: Initial signup bonuses are not cumulative. Eg: We have a normal 10% signup bonus, and a 10% bank wire bonus on all bank wire deposits. This is not cumulative to be a 20% total bonus.
    9. Warning: Gambling involves risk. By gambling on this website, you run the risk that you may lose money or suffer psychological injuries. You gamble at your own risk.

    Self-Exclusion

    On request, Belmont.com will close any customer's account or accounts for a period of 6 months during which time it will not be possible for the account(s) to be re-opened for any reason. During the period of opt-out, Belmont.com will do all it can to prevent new accounts being re-opened. An account that is simply 'closed' can be re-opened by the customer at any time. To use our self exclusion option, email us at exclusion@Belmont.com with details of all the accounts you have opened with us.

     

    Sporting Events

    Las Vegas rules, regulations, payoffs and wager types apply where not covered herein

    All sporting events must be played on date and site scheduled unless otherwise specified. Sporting events postponed by more than 12 hours and or rescheduled, will constitute "No Action", and all money will be credited accordingly.

    All bets must be made and accepted, before the start of the game/event wagered upon. Any bet placed or received after the start of the game/event wagered upon, will be void

    Management reserves the right to limit the maximum amount wagered, prior to acceptance of any bet. Customers are not permitted to open multiple accounts in order to circumvent the limits imposed by our wagering system. If multiple accounts are used then all bets will be void.

    In the event that monies are credited to a customer's account in error, it is incumbent upon the customer to notify Belmont.com of the aforesaid error without delay. Any winnings realized after the error, whether directly or indirectly subsequent to the error but prior to notification of Belmont.com, shall be void.

    Belmont.com does not recognize suspended games, protests, scoring amendments, result reversals and overturned decisions for wagering purposes

    In order for a bet to be valid, a customer must receive a bet identification number confirming from Belmont.com that the bet has been accepted. This number appears via a confirmation message that will appear on your betting ticket.

    Once accepted bets cannot be cancelled or amended in any way, either by the customer or by Management.

    Every effort will be made to ensure that all information available on the Internet site is accurate. However, if an error is made in the prices or conditions published on-line, we reserve the right to correct any mistakes or to settle any bets already laid at the correct price.

    Winners and losers are official after:

    • Football - NCAA & NFL - 55 minutes of play
    • Basketball - NBA - 43 minutes of play
    • Basketball - NCAA - 35 minutes of play
    • Hockey - NHL - 55 minutes of play
    • All other sporting events - 55 minutes of play
    • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and spread betting.
    • On half time wagers, overtime periods are included as part of the 2nd half.
    • Other Sports: All other contests that involve a scheduled length of play or time limit must play to their conclusion or have five minutes or less of the scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.

    Live Scores disclaimer: We are not responsible for any inaccuracies in scores posted in our live scores.

    Special Football Season Win Rules

    NFL Season Win Totals only includes Regular Season Games and all 16 Regular Season Games must be played for Action. Playoff games and Pre Season Games do NOT count for this bet offering

    NCAA Season Win Totals only includes Regular Season Games. Each team must play their scheduled 12 Regular season Games. Championship Games and Bowl games do NOT count for this bet offering. Teams must play all scheduled opponents.

    Special Major League Baseball Rules

    Major League Baseball games are official after 5 innings of play, or 4.5 innings if the home team is leading. If a game is subsequently called or suspended, the winner is determined by the score after the last full inning unless the home team ties the score or takes the lead in the bottom half of the inning. Then the winner will be determined by the score at the time the game is called. When wagering on total runs or run lines, the game must go the regulation 9 innings, or 8.5 innings if the home team is leading, otherwise it will constitute a "No Action" wager, and all money will be credited accordingly.

    Baseball wagers are accepted as "Listed." In the event of a pitching change prior to the game, all wagers on the game with said listed pitchers are considered "No Action". All wagers will be refunded to the customers account. Starting Pitchers must throw at least one pitch for wager to be deemed "Action". Each team's starting pitcher is defined for betting purposes as the pitcher that throws the first pitch.

    Any and all baseball series wagers must have all 3 games played by the end of a specified date for the wager to have action. If all 3 games are not played by that specified date then all wagers are NO ACTION, regardless if one team has 2 wins. All 3 games must be official by Las Vegas Gaming Standards (see our rules regarding baseball wagers and what constitutes an official result)

    NOTE: Each team's starting pitcher is defined for betting purposes as the pitcher that throws the first pitch.

    NOTE: If we provide a baseball series price for a series that has four games, for grading purposes, the wager is based on the initial three games.

    All baseball props must go the full 9 (8½ if the Home Team is Winning) innings unless otherwise stated. They also must start the listed pitchers.

    In Baseball, all games that go at least the full 9 innings and finish tied as a result of a suspension of play, shall be graded as a push on all money line bets. However, all run line and total bets will have action. Note that this is an extremely rare occurrence. In the event of a change in Las Vegas rules, Belmont.com will adhere to the decision set forth in Las Vegas .

    First Five Innings Bets are listed pitchers and the game must go a Full 5 Innings to have action regardless if the game is called or postponed after the 5th Inning.

    Team to Score First Props are listed pitchers and will be graded as soon as the first team scores and once the home team has at least a chance to bat. If the home team scores first, that bet will be graded at that time and bets are action regardless of game suspension or postponement. If the visiting team scores first the bet will be graded once the home team has completed their at bat.

    Will there be a Score in the First Inning Props are listed pitchers and will be graded as soon as the First Inning ends, all bet are action regardless of game suspension or postponement, as long as the First Inning is completed.

    Total Runs+Hits+Error Props are listed pitchers and the game must go a full 8.5 Innings for bets to have action.

    In Running Bets games must go a full 8.5 Innings for bets to have action.

    Baseball Player and Pitcher Props are listed pitchers. The game must go a full 8.5 Innings for bets to have action. If there is a pitching change, all player props for that game will be closed immediately and when the game starts and its confirmed that a different pitcher threw out the first pitch other than the listed pitcher, those props will be graded No Action.

    Boxing

    In boxing, the official stopping of a round before the sounding of the bell does not constitute a full round. A full round is only considered for wagering purposes when the bell sounds signifying the end of said round. Boxing match must take place within two months of the specified date for your bet to be deemed "Action".

    Special Boxing Rule: Fights must be run within two months of the specified date for your bet to have action.

    Golf

    For tournament matchup betting, both players listed in the matchup must tee off for your bet to be deemed "Action". The player with the most completed holes wins. If the players complete the same number of holes, then the player with the lowest score wins. If the players are still tied then the wager shall be deemed "No Action" and all monies will be refunded. If both golfers in a match-up are in a playoff, the winner of play-off wins the matchup

    Should a tournament be shortened, or otherwise affected, due to weather conditions the official result will be used when settling, regardless of the number or rounds played. However, should there be no further play after a bet is struck that bet will be void.

    Single day matchups are wagers on the particular day's 18-holes. Single Day matchups do not include holes played as part of a completion from the previous day's round nor playoff holes considered part of the overall tournament score. Should a day's round be shortened, or otherwise affected, due to weather conditions and the round is continued the next day, the full 18 holes shall be considered in determining the outcome of the bet even if they are played over two days. Both golfers must tee off for action. If both players end the 18 holes in a tie, the money line wagers shall be refunded, stroke line wagers will be deemed "Action".

    For single round-single player propostions, all 18 holes must be completeted.

    Golf Odds to Win

    - Wagers on a golfer who does not play in the tournament are graded as No Action, and all monies refunded. (Unless other wise specified).
    - A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost.
    - Las Vegas Rules apply for any rules not mentioned here.

    Stroke Line Betting

    In golf the lower score wins. If you bet (-1/2) stroke, your golfer must shoot 1 or more shots lower than the opponent. If you bet (+1/2) your golfer must shoot the same score or a lower score than the opponent. Example: Should you bet Singh (-1/2) vs. Mickelson. Singh shoots 69, Mickelson 70. Singh (-1/2) is the winner. Singh shoots 69, Mickelson shoots 69, Mickelson (+1/2) is the winner.

    Rules for Finishing Top 3

    In the case of a tie or multiple players finishing in the top 3 position, wagers will be paid using our Dead Heat Rule

    European Football

    All soccer bets will be settled on 90 minutes of play. This includes any time added by the referee in respect of injuries and other stoppages. Extra Time, Golden Goals and Penalty Shoot-Outs do not count.

    For soccer wagering, in order to place your bet correctly you must predict the result of at least one 1 game, choosing either the home team, the away team or a draw. Should you parlay multiple games together, you must win all games in the parlay in order to collect any winnings.

    Bets taken on 'first goal scorer' will be void if the player does not take part in the game or enters the game after a goal has already been scored. Bets taken on 'last goal scorer' will be void if the player does not play or enters the game as a substitute

    If any match is abandoned, or postponed, all bets shall be void unless the relevant wagering option has already been decided. For example, the 'first goal scorer' wagering option, which will stand if a goal has already been scored.

    Where a venue is changed, bets will stand unless the game is to be played at the original away team's ground in which case all bets will be void.

    Cricket

    For Cricket games, if the match is shortened by the weather, bets will be governed by the official competition rules.

    Hockey

    For wagering purposes, winners and losers are determined by the final score, provided that the game has gone the minimum time as specified above.

    Overtime:
    For wagering on games in the National Hockey League, the final score includes overtime.

    Las Vegas rules, regulations, payoffs and wager types apply where not covered herein.

    Rugby

    For Rugby Games, if any match is abandoned or postponed all bets will be void, except bets on the first try scorer if a try has been scored prior to abandonment.

    Where a venue is changed, bets will stand unless the game is to be played at the original away team's ground in which case all bets will be void.

    Tennis

    For Tennis Match betting, Two full sets must be completed for wagers to stand. Less than 2 sets completed - all wagers will be considered NO ACTIONED. In the event of any of the following circumstances taking place all bets will stand: (i) a change of playing surface, (ii) a change of venue, (iii) match is delayed/Postponed to Later Date due to inclement weather.

    Motorsports

    When placing a wager on "Odds to Win" a race, your wager shall be deemed 'No Action' should the driver not start the race. For an motor sports matchup to be deemed "Action", both drivers must start the race. The start of any motor race is defined as the signal to start the warm-up lap. The official winner at the conclusion of the race will be the winner for betting purposes. In league championship wagering, drivers must race in at least one race during the season to be deemed 'Action'. All Races must be run within one week of the scheduled date for your bet to have action.

    Special Motorsport Rule: Races must be run within one week of the scheduled date for your bet to have action.

    The NASCAR.com website is our official source for the grading of all NASCAR wagers

    The race must complete the scheduled number of laps and/or distance for specific proposition wagers (pertaining to number of laps and/or distance) to be deemed "Action". Matchups, finishing position props and future wagers will still have action regardless.

    Rules for Finishing Top 3

    In the case of a tie or multiple players finishing in the top 3 position, wagers will be paid using our Dead Heat Rule

    NCAA Hoops

    In the event of a tie in NCAA conference wagering, the team entering the conference tournament 'seeded' higher shall be deemed the winner.

    Parlay or Multiple Betting

    No parlay wagers can be accepted where individual wagers are 'connected' , 'dependant' or 'correlated'. For example, one wager in your parlay is for Sampras to beat Agassi in the 4th round of Wimbledon and the second or additional part of the parlay is for Sampras to win the overall Wimbledon title. The match forms part of the overall tournament and is therefore 'correlated'. In the same way, you cannot parlay the total of the first half of a football game with the total of the game line itself, as the two are 'dependent'

    Dead Heat Rule

    In the event of a dead heat (a tie), stakes will be divided by the number of selections that have tied, with the divided stake settled at full odds. Remaining stakes are lost. If the tie was a betting option, then the dead heat rule does not apply. The dead heat rule only applies to 'future' wagers. For example, if there is a 3 way tie for the top scorer in a basketball game, then your winnings are calculated by taking your stake, dividing it by 3, and multiplying that amount by the odds on your betting ticket.

    Live Scores disclaimer

    We are not responsible for any inaccuracies in scores posted in our live scores.

    Buying Points

    Buying Points allows you the ability to change the point spread of a football or basketball game. You can move the point spread so you get more points if you are betting the underdog or you give away less points if you are betting the favorite. For each half point that you change the point spread you need to pay an extra 10%.

    There are two special rules:

    1. When buying on or off the number 3 in the Pro Football, there is a premium cost of 25%, not 10%. So for example to move the Chargers from -3 -110 to -2.5, the new line will be -2.5 -135 (lay $135 to win $100). The same is true for the underdog, to buy Bears from +3 -110 to +3.5 will be -135 (lay $135 to win $110).
    2. On half or reduced juice games or half or reduced juice days, there are additional premium costs for buying points:
      A. for 1-50 points on college football, there is a 5% additional premium.
      B. for buying on or off the number 7 on college football, the premium is 25%.
      C. for 1-25 points on professional football, there is a 5% additional premium.
      D. for buying on or off the number 3 or 7 on professional football, the premium is 25%.

    You can only buy a maximum of 3 points in Football and Basketball, both college and pro.

    Free Bets

    The following terms and conditions apply to all free bets

    · One wager per person

    · All sides must play in order for the bet to have action

    · In case of tie, all bets will be no actioned

    · Wagering on both sides of this free bet or opening multiple accounts to take advantage of this offer will result in non-payment of all free wagers in the related accouns and a $5 penalty charge per free wager.

    · The free bets are open to all active players who make a minimum of 5 sports wagers per week or total action of $50 in poker, casino or horses per week.

    Casino

    In the event of a customer winning in excess of $50,000 on a progressive jackpot in any of the casino games where it is offered, customer agrees to have their picture taken while receiving a check from one of our representatives and gives Belmont.com the exclusive right to use the photo material at it's own discretion. The weekly limit on winnings of $100,000 does not apply to progressive jackpot winnings.

    Belmont.com reserves the right to change the casino settings and payouts without any forewarning to the customers at any given time.

    Wagering in Craps, PaiGow, Sic Bo, Battle Royale, Baccarat and Red Dog casino games does not count towards any bonus rollover requirements and Belmont.com shall make all decisions with regard to the application and retention of bonuses

    Note: For general casino disputes we provide a record that contains the bet amount, running balance, game type, Round ID and time for each single casino round only. Every casino round has a unique Round ID and customers should provide it in their casino claim. Due to technology constraints we can only provide the customer with the card/number/dice details and outcomes for a limited number of casino rounds only (25 rounds maximum). If a unique Round ID or exact time for a particular casino round is not provided by the customer we cannot guarantee the funds will be reimbursed.

    Promotions

    If as part of a promotion offered by Belmont.com you receive betting cash, you can only use such amount as wagers for playing in the games offered by the company. You are not entitled to withdraw such amounts and we reserve the right to reclaim those amounts if you do not use them to play the games during the period specified in the promotion.

    Customers who have an Belmont.com account are the only ones who can redeem promotional prizes and winnings from promotions. If you have more than one betting account, all promotional credits and/or winnings will be null and void and they will be deducted from your account.

    Belmont.com considers fraudulent customer behavior when a player wagers both sides of a game using a promotional bet (to bet at the same time on the favorite and the underdog) or using bonus money. Any money won playing both sides of the game will be deducted, together with any other promotional money deposited in the customer’s account

    Belmont.com reserves the right to modify any promotion rules or cancel promotions at its own discretion

    Multiple Accounts

    Customers are not permitted to open multiple accounts in order to circumvent the limits imposed by our wagering system. Performing such an action may trigger an audit of your account. If multiple accounts have been used then all bets will be void.

    Customer Address


    It is the responsibility of the customer to ensure that we have their current address on file at all times. Customers may only have one address on file at a time, and this address MUST match the billing address of ALL cards that have been used in the account. Any failure on the customer's part to do this may result in an audit on the customer's account.

    Multiple Credit Cards

    The maximum number of credit cards allowed for use in one account is five.

    Legality

    Belmont.com games are played over the Internet which reaches virtually every country in the world. Some of these jurisdictions have not addressed the legality of Internet gaming, some have specifically legalised Internet gaming, whilst others may take the position that internet wagering or gaming is illegal. In practical terms, it is impossible for Belmont.com to determine the state of the law in every country, state and province around the world on an ongoing basis. Therefore, by clicking the "I agree" button, you are acknowledging that it is responsibility of each individual to determine the law that applies in the jurisdiction in which he or she is present and that accordingly (a) you have determined what the laws are in your jurisdiction; and (b) it is legal for you to place a bet via the Internet and for Belmont.com to receive your bet via the Internet. Should there be any discrepancy in the legality of any transactions between yourself and Belmont.com, or any of its affiliates, the matter shall be determined by a court of competent jurisdiction in the country of Antigua , which is where Belmont.com is incorporated and where it conducts business. Any matter to be adjudicated shall be determined utilizing the laws of Antigua .

    This website does not constitute an offer, solicitation or invitation by Belmont.com for the use of or subscription to betting or other services in any jurisdiction in which such activities are prohibited by law.

    All bets with Belmont.com are considered to be placed and received in Antigua .

    All contractual issues between yourself and Belmont.com, or any of its affiliates, that are disputed, shall be resolved by a court of competent jurisdiction in the country of Antigua . All contracts shall be interpreted in accordance with the laws of Antigua .

    Check all bets carefully. Once a bet is accepted, it cannot be changed.

    Belmont.com holds a license to conduct on-line wagering and gaming under the laws of Antigua and Barbuda . Belmont.com does not hold a licence to conduct telephone wagering.

    The laws of Antigua shall govern all transactions between the user and Belmont.com

    Belmont.com does not guarantee the accuracy of information given verbally or in live chats. Our House Rules have precedence over any verbal communications.

    Belmont.com management does not guarantee the privacy of live chat conversations. In the event of any dispute, company rules, policies, terms and conditions posted on our site are final.